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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00
osu-lazer/osu.Game
Dean Herbert 5b80c8ac49 Load initial channel content asynchronously
Quite often, the first time loading a chat channel will be loading font characters (textures) that were previously never displayed. This stops the game from stuttering in such a scenario.
2017-06-01 18:29:34 +09:00
..
Audio Simplify constructor of SampleInfoList. 2017-05-08 19:30:55 +08:00
Beatmaps Remove key/val in favor of local variables + method call. 2017-05-30 20:59:53 +09:00
Configuration Changed default selection type and added suggestions from PR feedback 2017-06-01 08:54:48 +02:00
Database CI fixes 2017-05-24 03:08:48 -03:00
Graphics Merge branch 'master' into user-dropdown-arrow 2017-05-31 15:39:52 +09:00
Input/Handlers Update framework 2017-05-11 21:25:43 +09:00
IO Remove unused namespace. 2017-05-16 22:20:05 +08:00
IPC Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Online Move RoomStatus to a class instead of enum 2017-05-22 21:13:57 -03:00
Overlays Load initial channel content asynchronously 2017-06-01 18:29:34 +09:00
Properties Remove all trailing whitespaces in this repo. 2017-04-06 16:21:18 +08:00
Rulesets Give velocity a sane default value. 2017-05-29 12:19:51 +09:00
Screens Changed default selection type and added suggestions from PR feedback 2017-06-01 08:54:48 +02:00
Users Fix potential nullref 2017-05-25 16:33:58 +09:00
osu.Game.csproj Add alternative for random beatmap selection 2017-05-31 20:11:26 +02:00
OsuGame.cs Fix osu!direct hotkey overriding drawings hotkey (for now). 2017-05-27 20:24:23 +09:00
OsuGameBase.cs Fix ratio container being added to a level too high 2017-05-17 18:49:30 +09:00
packages.config Update nuget packages. 2017-04-12 19:35:16 +09:00