1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 00:27:25 +08:00
osu-lazer/osu.Game/Screens/Play
smoogipooo 27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
..
Pause Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
FailDialog.cs Fix most warnings. 2017-03-07 13:05:57 +09:00
KeyConversionInputManager.cs Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter). 2017-03-14 16:00:35 +09:00
KeyCounter.cs Reduce error count. 2017-03-09 14:24:16 +09:00
KeyCounterCollection.cs Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
KeyCounterKeyboard.cs Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
KeyCounterMouse.cs Make everything share DropDown implementations again. Remove unnecessary files. 2017-03-16 21:17:14 +09:00
PauseOverlay.cs Update references. 2017-03-28 21:26:20 +09:00
Player.cs Merge remote-tracking branch 'origin/master' into taiko-drawable-generation 2017-04-03 14:19:31 +09:00
PlayerInputManager.cs Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
PlayerLoader.cs Update async load usage to new style. 2017-04-02 15:56:12 +09:00
ReplayPlayer.cs Refactor ReplayInputHandler creation for more flexibility. 2017-03-31 15:59:53 +09:00
SkipButton.cs Do not shadow Colour in TwoLayerButton 2017-02-23 22:33:37 +01:00