.. |
Checks
|
Add too short spinners check and tests
|
2021-07-13 10:51:40 +02:00 |
TestSceneHitCirclePlacementBlueprint.cs
|
Move all ruleset editor tests to their own namespace
|
2020-09-25 18:51:26 +09:00 |
TestSceneHitCircleSelectionBlueprint.cs
|
Rework hitobject blueprints to take in hitobject models
|
2021-05-13 19:53:32 +09:00 |
TestSceneObjectBeatSnap.cs
|
Rename file to match test name
|
2020-11-26 19:46:54 +09:00 |
TestSceneObjectObjectSnap.cs
|
Fix failing test scene (was previously not snapped properly)
|
2020-11-26 19:33:51 +09:00 |
TestSceneOsuDistanceSnapGrid.cs
|
Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
|
2021-09-03 17:11:12 +09:00 |
TestSceneOsuEditor.cs
|
Add test coverage of object-object snapping
|
2020-09-24 16:24:35 +09:00 |
TestSceneOsuEditorGrids.cs
|
Update test to match test beamap data
|
2021-09-21 23:45:03 +09:00 |
TestSceneOsuEditorHitAnimations.cs
|
Also cover slider animation disable
|
2021-06-18 16:04:11 +02:00 |
TestSceneOsuEditorSelectInvalidPath.cs
|
Add test case
|
2021-04-13 11:35:12 +02:00 |
TestScenePathControlPointVisualiser.cs
|
Update missed tests
|
2021-08-26 13:47:10 +09:00 |
TestSceneSliderControlPointPiece.cs
|
Update missed tests
|
2021-08-26 13:47:10 +09:00 |
TestSceneSliderLengthValidity.cs
|
Fix test going offscreen in headless execution
|
2021-04-16 18:54:33 +09:00 |
TestSceneSliderPlacementBlueprint.cs
|
Remove bindable usage in PathControlPoint
|
2021-08-26 12:33:53 +09:00 |
TestSceneSliderSelectionBlueprint.cs
|
Remove bindable usage in PathControlPoint
|
2021-08-26 12:33:53 +09:00 |
TestSceneSpinnerPlacementBlueprint.cs
|
Move all ruleset editor tests to their own namespace
|
2020-09-25 18:51:26 +09:00 |
TestSceneSpinnerSelectionBlueprint.cs
|
Rework hitobject blueprints to take in hitobject models
|
2021-05-13 19:53:32 +09:00 |
TestSliderScaling.cs
|
Add failing test case due to div by zero
|
2021-04-16 16:55:17 +09:00 |