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This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more. |
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.. | ||
ManiaPlacementBlueprintTestScene.cs | ||
ManiaSelectionBlueprintTestScene.cs | ||
TestSceneEditor.cs | ||
TestSceneHoldNotePlacementBlueprint.cs | ||
TestSceneHoldNoteSelectionBlueprint.cs | ||
TestSceneManiaBeatSnapGrid.cs | ||
TestSceneManiaComposeScreen.cs | ||
TestSceneManiaHitObjectComposer.cs | ||
TestSceneNotePlacementBlueprint.cs | ||
TestSceneNoteSelectionBlueprint.cs |