mirror of
https://github.com/ppy/osu.git
synced 2025-01-18 10:02:54 +08:00
7268b2e077
It proved to be too difficult to deal with the flow that clears user states on stopping the watching of global presence updates. It's not helped in the least that friends are updated via the API, so there's a third flow to consider (and the timings therein - both server-spectator and friends are updated concurrently). Simplest is to separate the friends flow, though this does mean some logic and state duplication. |
||
---|---|---|
.. | ||
Beatmaps | ||
Gameplay | ||
Rulesets | ||
Visual | ||
CleanRunHeadlessGameHost.cs | ||
FlakyTestAttribute.cs | ||
OsuTestBrowser.cs | ||
PollingChatClient.cs | ||
TestChatClientConnector.cs | ||
VisualTestRunner.cs |