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osu-lazer/osu.Game/GameModes/Play/HitRenderer.cs
2016-10-05 20:49:31 +09:00

37 lines
957 B
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Game.Beatmaps.Objects;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play
{
public abstract class HitRenderer : Container
{
public abstract List<HitObject> Objects { set; }
public HitRenderer()
{
RelativeSizeAxes = Axes.Both;
}
public override void Load()
{
base.Load();
Add(new Box()
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.8f,
Colour = new Color4(5, 5, 5, 255),
});
}
}
}