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Beatmaps
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Replace iterated addition with rounding
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2020-06-30 20:16:19 +02:00 |
Configuration
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Add milliseconds value alongside
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2020-04-03 18:38:04 +09:00 |
Difficulty
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Fix possible exceptions in performance calculators
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2020-05-18 15:10:59 +09:00 |
Edit
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Pass hitobjects as a parameter to CreateBlueprintContainer
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2020-05-29 12:20:50 +09:00 |
Judgements
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Increase PERFECT from 320 to 350 score
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2020-07-28 17:59:52 +09:00 |
MathUtils
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
Mods
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Use enum values instead of class override
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2020-07-16 21:29:39 +09:00 |
Objects
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Initial implementation of hold note freezing
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2020-08-18 00:29:00 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Update naming
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2020-07-22 19:53:45 +09:00 |
Resources/Testing/Beatmaps
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Add failing test case
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2020-06-27 16:46:43 +02:00 |
Scoring
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Adjust mania scoring to be 95% based on accuracy
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2020-07-28 17:58:58 +09:00 |
Skinning
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Re-implement support for small ticks
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2020-07-29 16:14:19 +09:00 |
UI
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Merge branch 'master' into mania-hitexplosion-pooling
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2020-07-30 10:40:29 +09:00 |
DualStageVariantGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
ManiaInputManager.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
ManiaRuleset.cs
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Add dynamic compilation exclusion rules for ruleset types
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2020-07-10 14:49:44 +09:00 |
ManiaSettingsSubsection.cs
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revert previous rename and rename ruleset specific classes instead
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2019-01-25 11:14:37 +01:00 |
ManiaSkinComponent.cs
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Implement bottom stage image
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2020-04-08 16:20:54 +09:00 |
osu.Game.Rulesets.Mania.csproj
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Update .Net Standard projects to 2.1
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2019-11-18 18:35:58 +08:00 |
SingleStageVariantGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
VariantMappingGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |