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This allows each implementation to have control over scheduling. Without this, the solo implementation would not be able to handle quit events while watching a player, as it would push a child (gameplay) screen to the stack where the `SpectatorScreen` would usually be. |
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.. | ||
Components | ||
Lounge | ||
Match | ||
Multiplayer | ||
Playlists | ||
DrawableRoomPlaylist.cs | ||
DrawableRoomPlaylistItem.cs | ||
FooterButtonFreeMods.cs | ||
FreeModSelectOverlay.cs | ||
Header.cs | ||
IOnlinePlaySubScreen.cs | ||
IRoomManager.cs | ||
OngoingOperationTracker.cs | ||
OnlinePlayComposite.cs | ||
OnlinePlayScreen.cs | ||
OnlinePlaySongSelect.cs | ||
OnlinePlaySubScreen.cs | ||
OnlinePlaySubScreenStack.cs |