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Alternate method is to expose a `SnapDistancesChanged` event in `IPositionSnapProvider` instead, but I chose this way as an analogue to `IBeatSnapProvider.BeatDivisor`, which might even make sense to be exposed as `BindableBeatDivisor` instead of caching that separately. |
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.. | ||
Configuration | ||
Difficulty | ||
Edit | ||
Filter | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
EFRulesetInfo.cs | ||
ILegacyRuleset.cs | ||
IRulesetConfigCache.cs | ||
IRulesetInfo.cs | ||
IRulesetStore.cs | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetLoadException.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |