..
Beatmaps
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Configuration
Fix a couple more weird variable names
2021-10-19 17:22:50 +09:00
Difficulty
Include PropertyName in PerformanceDisplayAttribute
2022-01-17 20:45:25 +08:00
Edit
Add "distance spacing" multiplier for osu! ruleset
2022-02-15 02:21:53 +03:00
Judgements
Make new health increase values mania-specific
2020-10-03 12:16:22 +02:00
MathUtils
Apply some second-pass inspections that appeared after previous changes
2021-10-27 13:09:30 +09:00
Mods
Fix flashlight size multiplier printing with too many decimal digits
2022-02-02 20:41:25 +01:00
Objects
Merge pull request #15255 from goodtrailer/node-samples-ilist
2021-10-28 14:24:26 +09:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Add replay statistics frames to FramedReplayInputHandler
2022-01-31 18:53:47 +09:00
Resources/Testing /Beatmaps
Add test ensuring converter doesn't modify original beatmap
2021-09-10 00:00:12 +09:00
Scoring
Fix mania requiring PERFECTs to maintain HP
2022-01-12 18:29:23 +09:00
Skinning
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
UI
Remove index ctor param from ColumnHitObjectArea
2022-02-01 21:49:52 +01:00
DualStageVariantGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
ManiaFilterCriteria.cs
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
ManiaInputManager.cs
Retrieve KeyBindingContainer
via DI rather than traversal lookup
2022-01-31 17:05:04 +09:00
ManiaRuleset.cs
Move performance breakdown to the top to prevent re-ordering after watching replay
2022-02-05 21:39:01 +08:00
ManiaSettingsSubsection.cs
Update SettingsSubsection.Header
to accept a LocalisableString
2021-07-15 13:09:51 +09:00
ManiaSkinComponent.cs
Initial implementation of DHO pooling
2021-05-12 16:35:05 +09:00
osu.Game.Rulesets.Mania.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00
SingleStageVariantGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00