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While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet. |
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.. | ||
Blueprints | ||
Setup | ||
DrawableManiaEditorRuleset.cs | ||
HoldNoteCompositionTool.cs | ||
ManiaBeatSnapGrid.cs | ||
ManiaBlueprintContainer.cs | ||
ManiaEditorPlayfield.cs | ||
ManiaHitObjectComposer.cs | ||
ManiaSelectionHandler.cs | ||
NoteCompositionTool.cs |