..
Blueprints
Remove bindable usage in PathControlPoint
2021-08-26 12:33:53 +09:00
Checks
Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array
2021-11-10 19:58:36 +01:00
BananaShowerCompositionTool.cs
Add icon for composition tools
2021-06-23 09:34:11 +09:00
CatchBeatmapVerifier.cs
Code cleanup and added tests for the spinner check
2021-11-10 00:16:29 +01:00
CatchBlueprintContainer.cs
Add basic juice stream selection blueprint
2021-06-22 17:20:13 +09:00
CatchDistanceSnapGrid.cs
Fix compilation failure overlooked in merge
2021-10-26 20:20:43 +09:00
CatchEditorPlayfield.cs
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
CatchHitObjectComposer.cs
Add "distance spacing" multiplier for osu! ruleset
2022-02-15 02:21:53 +03:00
CatchHitObjectUtils.cs
Add function of computing position range occupied by hit objects
2021-07-21 16:06:34 +09:00
CatchSelectionHandler.cs
Remove unnecessary precondition check and disallow vertical catch flips for now
2022-01-06 14:39:29 +09:00
DrawableCatchEditorRuleset.cs
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
FruitCompositionTool.cs
Add icon for composition tools
2021-06-23 09:34:11 +09:00
JuiceStreamCompositionTool.cs
Add empty juice stream placement blueprint (no implementation)
2021-07-22 15:47:23 +09:00
PositionRange.cs
Guard against empty range in PositionRange
2021-07-22 13:29:32 +09:00