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osu-lazer/osu.Game/Screens/Multi
Dean Herbert 4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
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Components Fix some errors being completely ignored 2020-12-22 16:19:19 +09:00
Lounge Schedule UpdateFilter calls to avoid operations occuring while at a sub screen 2020-12-24 16:20:38 +09:00
Match Play a sound when starting a timeshift or multiplayer room 2020-12-24 16:53:25 +09:00
Play Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
Ranking Disable watching replays from realtime results screen 2020-12-21 00:14:54 +09:00
RealtimeMultiplayer Merge pull request #11286 from peppy/rename-timeshift 2020-12-25 00:45:06 +09:00
Timeshift Distinguish primary multi screen titles in header 2020-12-24 16:18:35 +01:00
DrawableRoomPlaylist.cs Remove nesting of components inside overlined component 2020-07-08 14:45:51 +09:00
DrawableRoomPlaylistItem.cs Make DifficultyIcon support dynamic star rating 2020-10-01 00:53:25 +09:00
DrawableRoomPlaylistWithResults.cs Replace large "show results" button with embedded button each playlist item 2020-07-10 20:19:17 +09:00
Header.cs Distinguish primary multi screen titles in header 2020-12-24 16:18:35 +01:00
IMultiplayerSubScreen.cs Merge remote-tracking branch 'origin/master' into iscreen 2019-01-29 21:21:36 +09:00
IRoomManager.cs Revert previous logic of join guarding 2020-12-23 05:50:15 +03:00
Multiplayer.cs Merge pull request #11286 from peppy/rename-timeshift 2020-12-25 00:45:06 +09:00
MultiplayerComposite.cs Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
MultiplayerSubScreen.cs Improve transition between multiplayer screens (and share constants) 2020-02-20 18:03:53 +09:00
MultiplayerSubScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00