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4d669c56a2
Uses pooling for all analysis objects and creates the lifetime entries from replay data when the analysis container is constructed. |
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AnalysisSettings.cs | ||
AudioSettings.cs | ||
BeatmapOffsetControl.cs | ||
DiscussionSettings.cs | ||
InputSettings.cs | ||
PlaybackSettings.cs | ||
PlayerCheckbox.cs | ||
PlayerSettingsGroup.cs | ||
PlayerSliderBar.cs | ||
VisualSettings.cs |