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osu-lazer/osu.Game.Rulesets.Mania
Samuel Cattini-Schultz 5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
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Beatmaps Change static method to public 2021-03-30 16:56:20 +09:00
Configuration Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Difficulty Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
Edit return a string instead 2021-03-29 17:29:05 +08:00
Judgements Make new health increase values mania-specific 2020-10-03 12:16:22 +02:00
MathUtils Add copyright notice 2020-10-14 17:08:14 +09:00
Mods Make ExpandDirection abstract 2021-02-24 15:05:12 +09:00
Objects Miss all ticks when hold note is hit 2021-03-31 12:21:14 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Remove release delay for hold notes when generating autoplay 2021-03-22 22:45:21 +01:00
Resources/Testing/Beatmaps Update tests to refect new mappings 2020-10-30 12:12:30 +09:00
Scoring Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
Skinning Fix constant case 2021-03-22 16:19:29 +09:00
UI Add a basic guard against setting ScrollMethod too late in initialisation 2021-02-04 22:28:17 +09:00
DualStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaFilterCriteria.cs Fix misplaced parenthesis 2021-03-30 16:55:39 +09:00
ManiaInputManager.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaRuleset.cs Add osu!mania key filtering using "keys=4" at song select 2021-03-30 16:09:35 +09:00
ManiaSettingsSubsection.cs Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
ManiaSkinComponent.cs Rework to remove cross-class pollutions 2020-08-25 01:21:27 +09:00
osu.Game.Rulesets.Mania.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
SingleStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00