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osu-lazer/osu.Game/Screens/Edit/Components
Bartłomiej Dach 48196949e0
Add combo colour override control to editor
Closes https://github.com/ppy/osu/issues/25608.

Logic mostly matching stable. All operations are done on `ComboOffset`
which still makes overridden combo colours weirdly relatively dependent
on each other rather than them be an "absolute" choice, but alas...

As per stable, two consecutive new combos can use the same colour only
if they are separated by a break:

    52f3f75ed7/osu!/GameModes/Edit/Modes/EditorModeCompose.cs#L4564-L4571

This control is only available once the user has changed the combo
colours from defaults; additionally, only a single new combo object
must be selected for the colour selector to show up.
2025-01-10 13:40:56 +01:00
..
Menus Improve menu/context-menu sample playback 2024-11-29 06:54:48 +09:00
RadioButtons Add slider placement binding description in tooltip 2024-06-18 08:16:25 +02:00
TernaryButtons Add combo colour override control to editor 2025-01-10 13:40:56 +01:00
Timelines/Summary Do not expose track directly in EditorClock 2025-01-07 11:40:18 +01:00
BottomBarContainer.cs Remove unused protected field 2025-01-07 11:26:08 +01:00
EditorSidebar.cs Fix skin editor component list having uneven padding 2023-02-03 16:55:51 +09:00
EditorSidebarSection.cs Move out section header component from editor 2024-06-12 11:43:40 +02:00
EditorToolButton.cs Add precise rotation control to osu! editor 2023-08-16 11:37:52 +02:00
PlaybackControl.cs Re-route editor tempo adjustment via EditorClock and remove it on gameplay test 2025-01-07 11:25:00 +01:00
TimeInfoContainer.cs Add back BPM and adjust sizing of bottom bar a bit more 2024-07-12 12:34:43 +09:00