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osu-lazer/osu.Game.Rulesets.Mania.Tests/Editor
Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
ManiaPlacementBlueprintTestScene.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
ManiaSelectionBlueprintTestScene.cs Remove IPlayfieldProvider by caching Playfield 2021-06-17 10:15:24 +09:00
TestSceneEditor.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneHoldNotePlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneHoldNoteSelectionBlueprint.cs Add scrolling direction toggle for mania selection blueprint test scene 2021-06-15 15:22:36 +09:00
TestSceneManiaBeatSnapGrid.cs Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
TestSceneManiaComposeScreen.cs Replace global editor test case with mania compose screen test scene 2021-08-26 09:45:01 +03:00
TestSceneManiaHitObjectComposer.cs Use HitObject instead of DHO for mania selection blueprint layout 2021-06-15 13:20:51 +09:00
TestSceneNotePlacementBlueprint.cs Fix failing mania test 2021-04-29 14:39:52 +09:00
TestSceneNoteSelectionBlueprint.cs Add scrolling direction toggle for mania selection blueprint test scene 2021-06-15 15:22:36 +09:00