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osu-lazer/osu.Game.Rulesets.Catch/Edit
Dan Balasescu 64a371638e
Merge pull request #18236 from peppy/snap-unification
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
..
Blueprints Merge branch 'master' into catch-editor-per-object-sv 2022-05-09 19:18:01 +09:00
Checks Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array 2021-11-10 19:58:36 +01:00
BananaShowerCompositionTool.cs Add icon for composition tools 2021-06-23 09:34:11 +09:00
CatchBeatmapVerifier.cs Code cleanup and added tests for the spinner check 2021-11-10 00:16:29 +01:00
CatchBlueprintContainer.cs Add basic juice stream selection blueprint 2021-06-22 17:20:13 +09:00
CatchDistanceSnapGrid.cs Fix compilation failure overlooked in merge 2021-10-26 20:20:43 +09:00
CatchEditorPlayfield.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
CatchHitObjectComposer.cs Add enum to snap method as alternative to mutliple nested invocations 2022-05-12 16:19:07 +09:00
CatchHitObjectUtils.cs Add function of computing position range occupied by hit objects 2021-07-21 16:06:34 +09:00
CatchSelectionHandler.cs Remove unnecessary precondition check and disallow vertical catch flips for now 2022-01-06 14:39:29 +09:00
DrawableCatchEditorRuleset.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
FruitCompositionTool.cs Add icon for composition tools 2021-06-23 09:34:11 +09:00
JuiceStreamCompositionTool.cs Add empty juice stream placement blueprint (no implementation) 2021-07-22 15:47:23 +09:00
PositionRange.cs Guard against empty range in PositionRange 2021-07-22 13:29:32 +09:00