..
Beatmaps
Fully qualify LegacyBeatmapConversionDifficultyInfo
2024-04-01 17:02:32 +09:00
Configuration
Fix osu!mania scroll speed milliseconds having too much precision
2023-06-06 21:43:56 +09:00
Difficulty
Refactor score simulator to use GetColumnCount()
2024-03-28 22:58:39 +09:00
Edit
Allow modifying hold note start/end time via mania composer playfield
2024-06-12 15:30:27 +02:00
Judgements
Remove remaining usages of LargeTickHit
in mania
2023-10-12 11:16:51 +02:00
MathUtils
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Mods
Initial implemention of the No Release mod
2024-06-28 22:21:08 +08:00
Objects
Initial implemention of the No Release mod
2024-06-28 22:21:08 +08:00
Properties
Automated pass
2023-06-24 01:00:03 +09:00
Replays
Fix mania Autoplay mod missing 0ms hold notes
2023-12-11 21:10:14 +08:00
Scoring
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Skinning
Fix legacy skin hold note bodies not appearing when scrolling upwards
2024-06-25 10:35:36 +02:00
UI
Do not change mania column width on mobile platforms
2024-05-16 08:21:52 +02:00
DualStageVariantGenerator.cs
Automated pass
2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs
Don't re-filter unless mods may change the filter
2024-04-15 21:07:36 +09:00
ManiaInputManager.cs
Automated pass
2023-06-24 01:00:03 +09:00
ManiaRuleset.cs
Initial implemention of the No Release mod
2024-06-28 22:21:08 +08:00
ManiaSettingsSubsection.cs
Add color
search alias for colour
settings
2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs
Remove unused members from GameplaySkinComponentLookup
2024-04-19 18:03:13 +09:00
osu.Game.Rulesets.Mania.csproj
Upgrade to .NET 8 SDK
2024-02-02 21:28:51 +09:00
SingleStageVariantGenerator.cs
Automated pass
2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00