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Earlier I changed the restarting logic to not wait until the program exits and instead try to facilitate restarting alone. This did not work, and it became clear we'd need Velopack to do the restarting. This reverts back and supposedly brings restarting logic in line with how Velopack does it |
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Components | ||
Configuration | ||
IO | ||
IPC | ||
Models | ||
Properties | ||
Screens | ||
CountryExtensions.cs | ||
JsonPointConverter.cs | ||
osu.Game.Tournament.csproj | ||
SaveChangesOverlay.cs | ||
TournamentGame.cs | ||
TournamentGameBase.cs | ||
TournamentSceneManager.cs | ||
TournamentSpriteText.cs | ||
TourneyButton.cs | ||
WarningBox.cs |