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osu-lazer/osu.Game.Modes.Taiko/UI
2017-04-18 09:36:08 +09:00
..
DrawableTaikoJudgement.cs JudgementInfo -> Judgement. 2017-03-23 19:00:18 +09:00
HitExplosion.cs Make hit objects default size relative to play field size, not the other way around. 2017-04-10 09:23:00 +09:00
HitTarget.cs Make hit objects default size relative to play field size, not the other way around. 2017-04-10 09:23:00 +09:00
InputDrum.cs Make taiko playfield scale by height. 2017-04-10 05:08:05 +09:00
TaikoHitRenderer.cs Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace. 2017-04-18 09:36:08 +09:00
TaikoPlayfield.cs Make all Playfields completely relative. 2017-04-10 19:22:27 +09:00