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osu-lazer/osu.Game/Rulesets
Samuel Cattini-Schultz 442347df8e Fix clockrate adjusted difficulty calculations bug in strain decay
When starting a new section, the starting strain value was calculated using the unadjusted timing value, meaning decay curves were essentially being stretched or squashed according to the clockrate.

This caused incorrect strain peaks for any section where the peak occurs at the start of the section (none of the objects in the section added enough strain after decay to exceed the starting strain).

This bug caused star ratings with clockrates above 1 to be lower than they should and below 1 to be higher than they should.
2021-02-20 20:23:49 +11:00
..
Configuration Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
Difficulty Fix clockrate adjusted difficulty calculations bug in strain decay 2021-02-20 20:23:49 +11:00
Edit Move default sample addition to inside PlacementBlueprint 2021-02-11 17:16:18 +09:00
Judgements Fix default judgement text mispositioned for one frame 2021-01-14 12:33:33 +09:00
Mods Expose Mods in DrawableRuleset to avoid using external DI 2021-02-11 17:47:29 +09:00
Objects Remove obsoleted IHasEndTime 2021-01-06 18:38:24 +01:00
Replays Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
Scoring Remove game-local enum [Order] attribute 2021-01-27 22:29:52 +01:00
Timing Centralise default beat length specification 2019-08-28 20:22:16 +09:00
UI Update implementation of AdjustableAudioComponents 2021-02-18 15:44:23 +09:00
ILegacyRuleset.cs Apply review suggestions 2020-12-03 19:44:12 +02:00
Ruleset.cs Remove game-local enum [Order] attribute 2021-01-27 22:29:52 +01:00
RulesetConfigCache.cs Suppress warnings 2019-11-12 13:41:54 +09:00
RulesetInfo.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
RulesetSelector.cs General refactoring 2019-06-26 17:52:25 +09:00
RulesetStore.cs Change .StartsWith() to .Equals() 2021-01-06 18:38:24 +01:00