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osu-lazer/osu.Game.Rulesets.Taiko
Dan Balasescu 68efdd145d
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
2020-04-30 21:00:41 +09:00
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Audio Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Beatmaps Implement IHasCurve on DrumRoll 2020-04-22 09:06:04 +09:00
Difficulty Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
Resources Fix taiko samples not being loaded 2020-01-02 15:58:11 +09:00
Scoring Fix taiko infinity health drain on some beatmaps 2020-03-02 13:25:04 +09:00
Skinning Merge pull request #8909 from peppy/fix-legacy-explosion-rewind 2020-04-30 21:00:41 +09:00
UI Move to non-legacy class 2020-04-30 09:57:14 +09:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Add taiko hit explosion skinning support 2020-04-27 22:36:27 +09:00