1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Graphics/UserInterface/FPSCounter.cs
Dean Herbert 3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00

320 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class FPSCounter : VisibilityContainer, IHasCustomTooltip
{
private OsuSpriteText counterUpdateFrameTime = null!;
private OsuSpriteText counterDrawFPS = null!;
private Container mainContent = null!;
private Container background = null!;
private Container counters = null!;
private const float idle_background_alpha = 0.4f;
private readonly BindableBool showFpsDisplay = new BindableBool(true);
private double displayedFpsCount;
private double displayedFrameTime;
[Resolved]
private OsuColour colours { get; set; } = null!;
public FPSCounter()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
InternalChildren = new Drawable[]
{
mainContent = new Container
{
Alpha = 0,
Height = 26,
Children = new Drawable[]
{
background = new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
CornerExponent = 5f,
Masking = true,
Alpha = idle_background_alpha,
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray0,
RelativeSizeAxes = Axes.Both,
},
}
},
counters = new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
counterUpdateFrameTime = new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(1),
Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold),
Spacing = new Vector2(-1),
Y = -2,
},
counterDrawFPS = new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(2),
Font = OsuFont.Default.With(fixedWidth: true, size: 13, weight: FontWeight.SemiBold),
Spacing = new Vector2(-2),
Y = 10,
}
}
},
}
},
};
config.BindWith(OsuSetting.ShowFpsDisplay, showFpsDisplay);
}
protected override void LoadComplete()
{
base.LoadComplete();
displayTemporarily();
showFpsDisplay.BindValueChanged(showFps =>
{
State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden;
if (showFps.NewValue)
displayTemporarily();
}, true);
State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible);
}
protected override void PopIn() => this.FadeIn(100);
protected override void PopOut() => this.FadeOut(100);
protected override bool OnHover(HoverEvent e)
{
background.FadeTo(1, 200);
displayTemporarily();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeTo(idle_background_alpha, 200);
displayTemporarily();
base.OnHoverLost(e);
}
private bool isDisplayed;
private ScheduledDelegate? fadeOutDelegate;
private double aimDrawFPS;
private double aimUpdateFPS;
private void displayTemporarily()
{
if (!isDisplayed)
{
mainContent.FadeTo(1, 300, Easing.OutQuint);
isDisplayed = true;
}
fadeOutDelegate?.Cancel();
fadeOutDelegate = null;
if (!IsHovered)
{
fadeOutDelegate = Scheduler.AddDelayed(() =>
{
mainContent.FadeTo(0, 300, Easing.OutQuint);
isDisplayed = false;
}, 2000);
}
}
[Resolved]
private GameHost gameHost { get; set; } = null!;
protected override void Update()
{
base.Update();
mainContent.Width = Math.Max(mainContent.Width, counters.DrawWidth);
// Handle the case where the window has become inactive or the user changed the
// frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier).
bool aimRatesChanged = updateAimFPS();
// TODO: this is wrong (elapsed clock time, not actual run time).
double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime;
double newDrawFrameTime = gameHost.DrawThread.Clock.ElapsedFrameTime;
double newDrawFps = gameHost.DrawThread.Clock.FramesPerSecond;
const double spike_time_ms = 20;
bool hasUpdateSpike = displayedFrameTime < spike_time_ms && newUpdateFrameTime > spike_time_ms;
// use elapsed frame time rather then FramesPerSecond to better catch stutter frames.
bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && newDrawFrameTime > spike_time_ms;
// note that we use an elapsed time here of 1 intentionally.
// this weights all updates equally. if we passed in the elapsed time, longer frames would be weighted incorrectly lower.
displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, newUpdateFrameTime, hasUpdateSpike ? 0 : 200, 1);
if (hasDrawSpike)
// show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show.
displayedFpsCount = 1000 / newDrawFrameTime;
else
displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, newDrawFps, 200, Time.Elapsed);
updateFpsDisplay();
updateFrameTimeDisplay();
bool hasSignificantChanges = aimRatesChanged
|| hasDrawSpike
|| hasUpdateSpike
|| displayedFpsCount < aimDrawFPS * 0.8
|| 1000 / displayedFrameTime < aimUpdateFPS * 0.8;
if (hasSignificantChanges)
displayTemporarily();
}
private void updateFpsDisplay()
{
counterDrawFPS.Colour = getColour(displayedFpsCount / aimDrawFPS);
counterDrawFPS.Text = $"{displayedFpsCount:#,0}fps";
}
private void updateFrameTimeDisplay()
{
counterUpdateFrameTime.Text = displayedFrameTime < 5
? $"{displayedFrameTime:N1}ms"
: $"{displayedFrameTime:N0}ms";
counterUpdateFrameTime.Colour = getColour((1000 / displayedFrameTime) / aimUpdateFPS);
}
private bool updateAimFPS()
{
if (gameHost.UpdateThread.Clock.Throttling)
{
double newAimDrawFPS = gameHost.DrawThread.Clock.MaximumUpdateHz;
double newAimUpdateFPS = gameHost.UpdateThread.Clock.MaximumUpdateHz;
if (aimDrawFPS != newAimDrawFPS || aimUpdateFPS != newAimUpdateFPS)
{
aimDrawFPS = newAimDrawFPS;
aimUpdateFPS = newAimUpdateFPS;
return true;
}
}
else
{
double newAimFPS = gameHost.InputThread.Clock.MaximumUpdateHz;
if (aimDrawFPS != newAimFPS || aimUpdateFPS != newAimFPS)
{
aimUpdateFPS = aimDrawFPS = newAimFPS;
return true;
}
}
return false;
}
private ColourInfo getColour(double performanceRatio)
{
if (performanceRatio < 0.5f)
return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5);
return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime0, 0.5, 0.9);
}
public ITooltip GetCustomTooltip() => new FPSCounterTooltip();
public object TooltipContent => this;
public class FramesPerSecondCounter : RollingCounter<double>
{
protected override double RollingDuration => 1000;
protected override OsuSpriteText CreateSpriteText()
{
return new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold),
Spacing = new Vector2(-2),
};
}
protected override LocalisableString FormatCount(double count)
{
return $"{count:#,0}fps";
}
}
public class FrameTimeCounter : RollingCounter<double>
{
protected override double RollingDuration => 1000;
protected override OsuSpriteText CreateSpriteText()
{
return new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold),
Spacing = new Vector2(-1),
};
}
protected override LocalisableString FormatCount(double count)
{
if (count < 1)
return $"{count:N1}ms";
return $"{count:N0}ms";
}
}
}
}