.. |
Beatmaps
|
Replace iterated addition with rounding
|
2020-06-30 20:16:19 +02:00 |
Configuration
|
Changed MAX_TIME_RANGE instead of the single instance
|
2020-08-18 01:44:30 -07:00 |
Difficulty
|
Fix possible exceptions in performance calculators
|
2020-05-18 15:10:59 +09:00 |
Edit
|
Pass hitobjects as a parameter to CreateBlueprintContainer
|
2020-05-29 12:20:50 +09:00 |
Judgements
|
Fix some judgements potentially giving wrong score
|
2020-08-18 19:51:16 +09:00 |
MathUtils
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
Mods
|
Use enum values instead of class override
|
2020-07-16 21:29:39 +09:00 |
Objects
|
Fix hold notes accepting presses during release lenience
|
2020-07-20 22:26:58 +09:00 |
Properties
|
Merge remote-tracking branch 'upstream/master' into android
|
2019-01-29 18:13:43 -06:00 |
Replays
|
Update naming
|
2020-07-22 19:53:45 +09:00 |
Resources/Testing/Beatmaps
|
Add failing test case
|
2020-06-27 16:46:43 +02:00 |
Scoring
|
Adjust mania scoring to be 95% based on accuracy
|
2020-07-28 17:58:58 +09:00 |
Skinning
|
Re-implement support for small ticks
|
2020-07-29 16:14:19 +09:00 |
UI
|
Changed MIN_TIME_RANGE as well
|
2020-08-18 01:46:41 -07:00 |
DualStageVariantGenerator.cs
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |
ManiaInputManager.cs
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |
ManiaRuleset.cs
|
Add dynamic compilation exclusion rules for ruleset types
|
2020-07-10 14:49:44 +09:00 |
ManiaSettingsSubsection.cs
|
revert previous rename and rename ruleset specific classes instead
|
2019-01-25 11:14:37 +01:00 |
ManiaSkinComponent.cs
|
Implement bottom stage image
|
2020-04-08 16:20:54 +09:00 |
osu.Game.Rulesets.Mania.csproj
|
Update .Net Standard projects to 2.1
|
2019-11-18 18:35:58 +08:00 |
SingleStageVariantGenerator.cs
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |
VariantMappingGenerator.cs
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |