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In various ways: * It wouldn't show up if rewound after the break was complete. * The time would increase backwards if rewind happened during a break. * Etc. * Basically the fix is to use transformations everywhere. BreakOverlay could be refactored further, but this is enough to make it work for now. |
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.. | ||
Backgrounds | ||
Charts | ||
Direct | ||
Edit | ||
Menu | ||
Multiplayer | ||
Play | ||
Ranking | ||
Select | ||
Tournament | ||
BackgroundScreen.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
ScreenWhiteBox.cs |