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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:57:36 +08:00
osu-lazer/osu.Game.Rulesets.Osu
Dan Balasescu 3a81602d0c
Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek
Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-10-01 18:08:17 +09:00
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Beatmaps Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Configuration Remove settings related to reverse arrow 2020-01-07 04:55:05 +01:00
Difficulty Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Edit Merge branch 'master' into editor-fix-slider-drag-after-snaking 2020-09-28 17:45:04 +09:00
Judgements Fix a few missed judgements 2020-09-29 16:33:38 +09:00
Mods Check for zero rate to prevent crashes on unpause 2020-08-11 22:34:46 +02:00
Objects Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek 2020-10-01 18:08:17 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Resources/Testing/Beatmaps Update stacking test case values 2019-10-23 15:49:36 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Guard against nulls (load not run) 2020-09-28 17:46:22 +09:00
Statistics Update framework 2020-09-10 18:10:39 +09:00
UI Merge branch 'master' into playfield-shift 2020-08-05 22:34:43 +02:00
osu.Game.Rulesets.Osu.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
OsuInputManager.cs Basic test scene setup 2020-03-23 17:33:02 +09:00
OsuRuleset.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Add back legacy implementations 2020-07-29 22:32:21 +09:00