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Beatmaps
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Add LegacyBeatmapConversionDifficultyInfo abstraction
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2023-10-02 16:52:01 +09:00 |
Configuration
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Fix osu!mania scroll speed milliseconds having too much precision
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2023-06-06 21:43:56 +09:00 |
Difficulty
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Add method to retrieve legacy score multiplier
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2023-10-02 16:52:01 +09:00 |
Edit
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Merge branch 'master' into taiko-beat-snap-grid
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2023-10-19 23:53:01 +09:00 |
Judgements
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Remove remaining usages of LargeTickHit in mania
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2023-10-12 11:16:51 +02:00 |
MathUtils
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
Mods
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Bypass Parent nullability checks for now
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2023-10-17 17:48:45 +09:00 |
Objects
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Enforce minimum gameplay sample volume of 5%
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2023-10-20 15:50:13 +02:00 |
Properties
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Automated pass
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2023-06-24 01:00:03 +09:00 |
Replays
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Use AsNonNull() instead.
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2022-07-02 19:48:32 +08:00 |
Resources/Testing/Beatmaps
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Update convert-samples-expected-conversion.json
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2023-04-30 16:04:03 +02:00 |
Scoring
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Adjust mania hit windows with gameplay rate
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2023-08-24 11:17:41 +09:00 |
Skinning
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Remove mention of "any tick"
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2023-10-16 08:57:35 +02:00 |
UI
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Rename PerfectBonusNote to NotePerfectBonus
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2023-10-16 15:14:28 +09:00 |
DualStageVariantGenerator.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ManiaFilterCriteria.cs
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Add LegacyBeatmapConversionDifficultyInfo abstraction
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2023-10-02 16:52:01 +09:00 |
ManiaInputManager.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ManiaRuleset.cs
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Add note about why SmallBonus is not listed in GetValidHitResults
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2023-10-13 17:36:30 +09:00 |
ManiaSettingsSubsection.cs
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Add color search alias for colour settings
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2023-09-27 16:29:29 +03:00 |
ManiaSkinComponentLookup.cs
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Add barline pooling for mania
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2023-08-15 13:33:49 +09:00 |
osu.Game.Rulesets.Mania.csproj
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Update netstandard2.1 references to net6.0
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2022-12-16 17:16:13 +09:00 |
SingleStageVariantGenerator.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
VariantMappingGenerator.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |