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osu-lazer/osu.Game.Rulesets.Taiko
smoogipoo 215cc9fba7 Change all performance calculators to use int hitwindows
Has a pretty large (>6) effect on pp for some maps.
2018-05-25 20:07:14 +09:00
..
Audio Normalize all the line endings 2018-04-13 18:26:38 +09:00
Beatmaps Merge branch 'master' into fix-conversion-hitwindows 2018-05-18 11:59:16 +09:00
Difficulty Change all performance calculators to use int hitwindows 2018-05-25 20:07:14 +09:00
Judgements Normalize all the line endings 2018-04-13 18:26:38 +09:00
Mods Normalize all the line endings 2018-04-13 18:26:38 +09:00
Objects Move ruleset-specific hitwindows to post-converted hitobjects 2018-05-17 13:35:15 +09:00
Properties Normalize all the line endings 2018-04-13 18:26:38 +09:00
Replays Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
Resources/Testing/Beatmaps Add slider conversion testcases 2018-03-05 16:01:45 +09:00
Scoring Normalize all the line endings 2018-04-13 18:26:38 +09:00
UI Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
osu.Game.Rulesets.Taiko.csproj Tidy up csproj further 2018-03-28 15:19:56 +09:00
TaikoInputManager.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
TaikoRuleset.cs Implement the taiko performance calculator 2018-05-17 17:56:44 +09:00