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f443cfb93e
Until now, these were haphazardly enforce inline in blueprint implementations. The only thing stopping complete breakage is that `EndPlacement` wasn't called (too much) from outside the blueprint, leaving them responsible for their own placement. By moving this conditional out of the provided paramters to `EndPlacement`, it allows more flexible usage of that method externally. Coming in a future PR. |
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.. | ||
Beatmaps | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
MathUtils | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
UI | ||
DualStageVariantGenerator.cs | ||
ManiaFilterCriteria.cs | ||
ManiaInputManager.cs | ||
ManiaRuleset.cs | ||
ManiaSettingsSubsection.cs | ||
ManiaSkinComponentLookup.cs | ||
osu.Game.Rulesets.Mania.csproj | ||
SingleStageVariantGenerator.cs | ||
VariantMappingGenerator.cs |