1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 23:47:25 +08:00
osu-lazer/osu.Game.Rulesets.Catch.Tests/Editor
Bartłomiej Dach deeb2e99a2
Add test for correct juice stream tick counts in editor
cda9440a29 inadvertently fixes this in the
most frequent case by inverting the `TickDistanceMultiplier` from being
not-1 to 1 on beatmap versions above v8.

This can still potentially go wrong if a beatmap from a version below v8
is edited, because upon save it will be reencoded at the latest version,
meaning that the multiplier will change from not-1 to 1 - but this can
be handled separately.
2024-06-28 11:58:07 +02:00
..
Checks Fix code quality issues 2024-03-26 10:55:49 +01:00
CatchEditorTestSceneContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
CatchPlacementBlueprintTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
CatchSelectionBlueprintTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneBananaShowerPlacementBlueprint.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneCatchDistanceSnapGrid.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneCatchEditorSaving.cs Add test for correct juice stream tick counts in editor 2024-06-28 11:58:07 +02:00
TestSceneCatchReverseSelection.cs Simplify tests 2024-03-28 10:05:26 +01:00
TestSceneEditor.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneFruitPlacementBlueprint.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneJuiceStreamPlacementBlueprint.cs Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
TestSceneJuiceStreamSelectionBlueprint.cs Fix code style/quality issues 2023-11-13 08:25:27 +01:00