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31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Utils;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Osu.Replays
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{
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public class OsuFramedReplayInputHandler : FramedReplayInputHandler<OsuReplayFrame>
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{
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public OsuFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
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inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
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}
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}
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}
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