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osu-lazer/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Utils;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.Replays
{
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public class OsuFramedReplayInputHandler : FramedReplayInputHandler<OsuReplayFrame>
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{
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public OsuFramedReplayInputHandler(Replay replay)
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: base(replay)
{
}
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protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
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public override void CollectPendingInputs(List<IInput> inputs)
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{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
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inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
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}
}
}