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`display.NewValue` will never be null, checked on SDL + osuTK/Android. On Android it's a 0x0 display, importantly not null. |
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.. | ||
Audio | ||
DebugSettings | ||
Gameplay | ||
General | ||
Graphics | ||
Input | ||
Maintenance | ||
Online | ||
UserInterface | ||
AudioSection.cs | ||
DebugSection.cs | ||
GameplaySection.cs | ||
GeneralSection.cs | ||
GraphicsSection.cs | ||
InputSection.cs | ||
MaintenanceSection.cs | ||
OnlineSection.cs | ||
RulesetSection.cs | ||
SizeSlider.cs | ||
SkinSection.cs | ||
UserInterfaceSection.cs |