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mirror of https://github.com/ppy/osu.git synced 2024-09-22 05:27:23 +08:00
osu-lazer/osu.Game.Rulesets.Osu
2022-10-05 18:58:18 +09:00
..
Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Configuration Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator. 2022-09-26 14:06:35 +02:00
Edit Always use Parent.ToScreenSpace() in PathControlPointVisualiser 2022-09-21 18:56:22 +02:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Removes unnecessary setting sources specifications 2022-09-27 09:25:58 -04:00
Objects Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Show smoke in replays 2022-09-18 17:55:06 -07:00
Resources/Testing/Beatmaps Add failing tests 2021-04-05 17:48:29 +09:00
Scoring Fix sliders not dimming correctly due to modified miss window 2022-10-05 14:25:04 +09:00
Skinning Privatise some fields 2022-10-05 18:54:14 +09:00
Statistics Automated #nullable processing 2022-06-17 16:37:17 +09:00
UI Simplify SmokeContainer lifetime logic 2022-10-05 18:51:02 +09:00
Utils Refactor IsHitObjectOnBeat to be understandable 2022-09-09 18:00:51 +09:00
osu.Game.Rulesets.Osu.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
OsuInputManager.cs Fix test and spawn smoke immediately 2022-09-19 10:16:05 -07:00
OsuRuleset.cs Merge branch 'master' into smoke 2022-10-03 21:29:42 +09:00
OsuSkinComponent.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
OsuSkinComponents.cs Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00