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Beatmaps
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Configuration
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Difficulty
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Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator .
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2022-09-26 14:06:35 +02:00 |
Edit
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Always use Parent.ToScreenSpace() in PathControlPointVisualiser
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2022-09-21 18:56:22 +02:00 |
Judgements
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Mods
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Removes unnecessary setting sources specifications
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2022-09-27 09:25:58 -04:00 |
Objects
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Only apply dim at top level objects
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2022-10-05 17:48:56 +09:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Show smoke in replays
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2022-09-18 17:55:06 -07:00 |
Resources/Testing/Beatmaps
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Add failing tests
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2021-04-05 17:48:29 +09:00 |
Scoring
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Fix sliders not dimming correctly due to modified miss window
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2022-10-05 14:25:04 +09:00 |
Skinning
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Privatise some fields
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2022-10-05 18:54:14 +09:00 |
Statistics
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
UI
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Simplify SmokeContainer lifetime logic
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2022-10-05 18:51:02 +09:00 |
Utils
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Refactor IsHitObjectOnBeat to be understandable
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2022-09-09 18:00:51 +09:00 |
osu.Game.Rulesets.Osu.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
OsuInputManager.cs
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Fix test and spawn smoke immediately
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2022-09-19 10:16:05 -07:00 |
OsuRuleset.cs
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Merge branch 'master' into smoke
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2022-10-03 21:29:42 +09:00 |
OsuSkinComponent.cs
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
OsuSkinComponents.cs
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Rename classes to better emphasise that Smoke is a single trail segment
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2022-10-05 18:29:16 +09:00 |