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Pull request #11107 introduced changes in osu! performance calculation, related to a scaling coefficient applied to the speed and aim skills. The coefficient in question was dependent on the approach rate of a map. During a post-merge review of that PR, it was spotted that the scaling coefficient for speed also had a 10x buff applied for AR<8, which could reach magnitudes as large as 80% on AR0, which seems quite exorbitant. This change was not discussed or mentioned anywhere in the review process. Revert back to the old multiplier of 0.01 rather than 0.1 for AR<8. The negative slope through AR0 to 8 is retained in its previous form. |
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Beatmaps | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
Statistics | ||
UI | ||
osu.Game.Rulesets.Osu.csproj | ||
OsuInputManager.cs | ||
OsuRuleset.cs | ||
OsuSkinComponent.cs | ||
OsuSkinComponents.cs |