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mirror of https://github.com/ppy/osu.git synced 2024-11-15 11:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Edit
2024-11-05 10:59:34 +01:00
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Blueprints Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
Checks Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
Setup Only transfer difficulty slider values on commit 2024-10-04 14:08:46 +02:00
DrawableTaikoEditorRuleset.cs Fix taiko playfield looking weird with new editor toolbox displays 2024-10-25 17:17:19 +09:00
DrumRollCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
HitCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
SwellCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
TaikoBeatmapVerifier.cs Make check ruleset specific 2024-03-22 14:48:22 -03:00
TaikoBeatSnapGrid.cs Add beat snap grid to osu!taiko editor 2023-10-17 16:59:56 +09:00
TaikoBlueprintContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoEditorPlayfield.cs Fix taiko playfield looking weird with new editor toolbox displays 2024-10-25 17:17:19 +09:00
TaikoHitObjectComposer.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
TaikoSelectionHandler.cs Fix strong context menu operation not being written properly 2024-11-05 10:59:34 +01:00