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mirror of https://github.com/ppy/osu.git synced 2024-12-16 00:52:59 +08:00
osu-lazer/osu.Game/Screens/Edit
Bartłomiej Dach 10dd64e07c
Fix being able to paste objects while composer is loading
Would lead to exceptions due to modification of `Beatmap.HitObjects`
during its enumeration by `DrawableRuleset`, which was happening as an
async load via `EditorScreenWithTimeline.CreateMainContent()`.
2021-12-07 21:00:25 +01:00
..
Components Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Compose Fix being able to paste objects while composer is loading 2021-12-07 21:00:25 +01:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
GameplayTest Fix test gameplay starting in a hidden state 2021-11-13 22:11:00 +01:00
Setup Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Timing Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Verify Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
BindableBeatDivisor.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ClipboardContent.cs Remove IJsonSerializable interface 2021-08-31 14:39:20 +09:00
Editor.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
EditorBeatmap.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorBeatmapSkin.cs Add missing readonly keyword to new bindable 2021-08-16 17:14:13 +09:00
EditorChangeHandler.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorClipboard.cs Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
EditorClock.cs Fix EditorClock retaining a reference to potentially outdated ControlPointInfo 2021-09-14 23:56:57 +09:00
EditorLoader.cs Make restoring state a public call on Editor 2021-09-14 23:36:17 +09:00
EditorRoundedScreen.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
EditorRoundedScreenSettings.cs Reverse direction of binding to allow for better abstract class definitions 2021-05-12 16:53:58 +09:00
EditorRoundedScreenSettingsSection.cs Tidy up specification of SettingsSection 2021-05-13 13:45:10 +09:00
EditorScreen.cs Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
EditorScreenMode.cs Add verify tab 2021-03-28 17:36:22 +02:00
EditorScreenWithTimeline.cs Simplify content creation of Timeline / TimelineArea 2021-04-14 21:03:52 +09:00
EditorSkinProvidingContainer.cs Fix editor skin providing container not providing playable beatmap 2021-08-25 17:52:36 +03:00
EditorState.cs Remove nullability from EditorState properties 2021-09-14 23:36:28 +09:00
EditorTable.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
HitAnimationsMenuItem.cs Setup configuration item for editor hit animations 2021-04-21 18:05:40 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
PromptForSaveDialog.cs Test staying on same difficulty due to unsaved changes 2021-09-05 21:48:10 +02:00
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00
WaveformOpacityMenuItem.cs Fix checkmark being hidden after clicking current waveform opacity setting 2021-05-22 16:42:20 -07:00