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replay analysis settings is created in the respective drawable that's adding it, instead of adding it from `DrawableRuleset` for this, it adds a virtual method in Ruleset that uses a non-ruleset-specific `ReplayAnalysisSettings` (the osu specific one was renamed to `OsuReplayAnalysisSettings`). |
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.. | ||
MasterClockState.cs | ||
MultiSpectatorLeaderboard.cs | ||
MultiSpectatorPlayer.cs | ||
MultiSpectatorPlayerLoader.cs | ||
MultiSpectatorResultsScreen.cs | ||
MultiSpectatorScreen.cs | ||
PlayerArea.cs | ||
PlayerGrid_Cell.cs | ||
PlayerGrid.cs | ||
SpectatorPlayerClock.cs | ||
SpectatorSyncManager.cs |