1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:47:25 +08:00
osu-lazer/osu.Game/Rulesets/Edit
2024-05-02 14:11:44 +02:00
..
Checks Do not attempt to pass files that don't look like audio to BASS 2024-04-22 10:45:09 +02:00
Tools Use new icons in editor 2023-12-27 17:42:18 +01:00
BeatmapVerifier.cs Add checks for audio formats 2024-04-16 06:15:21 -03:00
BeatmapVerifierContext.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComposerDistanceSnapProvider.cs Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust 2024-05-02 14:11:44 +02:00
DrawableEditorRulesetWrapper.cs Revert "Keep editor in frame stable mode when possible" 2024-01-14 09:10:39 +01:00
EditorTimestampParser.cs Simplify parsing code 2023-11-20 21:57:12 +09:00
EditorToolboxGroup.cs Automated pass 2023-06-24 01:00:03 +09:00
ExpandableButton.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
ExpandingToolboxContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
HitObjectComposer.cs Fix inspection 2024-03-30 17:28:57 +07:00
HitObjectSelectionBlueprint.cs add collection of selection points. 2023-01-18 21:34:23 +01:00
IBeatmapVerifier.cs Automated pass 2023-06-24 01:00:03 +09:00
IBeatSnapProvider.cs Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap 2022-12-02 17:57:15 +09:00
IDistanceSnapProvider.cs Remove DistancedHitObjectComposer inheritance from osu! composer 2023-10-19 11:46:30 +02:00
IPositionSnapProvider.cs Automated pass 2023-06-24 01:00:03 +09:00
PlacementBlueprint.cs Fix slider blueprint placement when ending placement outside the playfield 2023-07-11 17:29:53 +09:00
ScrollingHitObjectComposer.cs Move beat snap grid implementation details to ScrollingHitObjectComposer 2023-10-19 23:54:34 +09:00
SelectionBlueprint.cs Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
SnapResult.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SnapType.cs Automated pass 2023-06-24 01:00:03 +09:00