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osu-lazer/osu.Game.Modes.Taiko
smoogipooo 1bfc4d484d Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-22 01:47:25 +09:00
..
Beatmaps Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
Judgements Rename MAX_SCORE -> MAX_HIT_RESULT. 2017-03-21 21:38:39 +09:00
Mods Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
Objects Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables 2017-03-22 01:47:25 +09:00
Properties Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
UI Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
OpenTK.dll.config Add/update license headers. 2017-02-14 18:17:35 +09:00
osu.Game.Modes.Taiko.csproj Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables 2017-03-22 01:47:25 +09:00
packages.config Make ScoreProcessors take generic judgements. 2017-03-16 12:45:23 +09:00
TaikoDifficultyCalculator.cs Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
TaikoRuleset.cs Add back CreateScoreProcessor to Ruleset to instantiate a non-generic ScoreProcessor for ScoreDatabase. 2017-03-16 13:13:45 +09:00
TaikoScoreProcessor.cs Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00