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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Dean Herbert b024065857
Remove implicit schedule of abstract methods in SpectatorScreen
This allows each implementation to have control over scheduling. Without
this, the solo implementation would not be able to handle quit events
while watching a player, as it would push a child (gameplay) screen to
the stack where the `SpectatorScreen` would usually be.
2023-11-24 14:26:09 +09:00
..
Match Rename class and key to better match expectations 2023-06-26 13:38:34 +09:00
Participants Add visual display in participants list when availability is still being established 2023-06-28 16:02:46 +09:00
Spectate Remove implicit schedule of abstract methods in SpectatorScreen 2023-11-24 14:26:09 +09:00
CreateMultiplayerMatchButton.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplayChatDisplay.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplayMatchScoreDisplay.cs Automated pass 2023-06-24 01:00:03 +09:00
Multiplayer.cs Schedule Join operations rather than using OnLoadComplete for added safety 2023-10-12 17:42:02 +09:00
MultiplayerLoungeSubScreen.cs Fix nullability inspection 2023-07-19 19:23:08 +02:00
MultiplayerMatchSongSelect.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerMatchSubScreen.cs Fix onLoadRequested getting early-exited too early in spectator scenarios 2023-08-01 19:22:41 +09:00
MultiplayerPlayer.cs Fix MultiplayerPlayer never calling Reset on GameplayClockContainer 2023-10-10 17:58:37 +09:00
MultiplayerPlayerLoader.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerResultsScreen.cs Allow watching replay from multi/playlist results screens 2023-10-16 11:20:02 +02:00
MultiplayerRoomComposite.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerRoomManager.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerRoomSounds.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerTeamResultsScreen.cs Partial everything 2022-11-27 00:00:27 +09:00