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6d0dc62502
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`. The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`. Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame. That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
6d0dc62502
·
2021-04-09 16:04:45 +09:00
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