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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Match
Dean Herbert 174dc1641c Fix multiple issues with timekeeping
- Using realtime (`DateTimeOffset.Now`) meant that values would be
  changing in the same frame, causing misfirings or incorrect displays
- No debounce on sample playback meant that scheduling edge cases could
  potentially cause samples to be played more than once.
2022-04-05 11:49:58 +09:00
..
Playlist Prevent reloads when playlist item order changes 2022-04-01 17:06:37 +09:00
MatchStartControl.cs Improve ready/countdown button UX 2022-03-25 18:40:32 +09:00
MultiplayerCountdownButton.cs Add animation to countdown button when countdown is active 2022-03-26 14:29:53 +09:00
MultiplayerMatchFooter.cs Split MultiplayerReadyButton 2022-03-23 10:38:56 +09:00
MultiplayerMatchSettingsOverlay.cs Add back "room visibility" control commented out for now 2022-03-25 18:37:20 +09:00
MultiplayerReadyButton.cs Fix multiple issues with timekeeping 2022-04-05 11:49:58 +09:00
MultiplayerSpectateButton.cs Integrate spectate button implementation 2022-03-17 18:36:33 +09:00