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a7f0ae09bb
- improve timing tolerance const name and documentation - simplify matching logic in `FindMatchingTimingPoint`
39 lines
1.8 KiB
C#
39 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Edit.Checks.Components
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{
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public static class TimingCheckUtils
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{
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// Tolerance for exact time offset matching (in milliseconds)
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public const double TIME_OFFSET_TOLERANCE_MS = 0.01;
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/// <summary>
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/// Finds a timing control point that starts at approximately the same time (within 1ms after rounding).
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/// </summary>
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/// <param name="timingPoints">The collection of timing points to search.</param>
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/// <param name="time">The time to match against.</param>
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/// <returns>The matching timing control point, or null if none found.</returns>
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public static TimingControlPoint? FindMatchingTimingPoint(IEnumerable<TimingControlPoint> timingPoints, double time)
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{
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return timingPoints.FirstOrDefault(tp => (int)tp.Time == (int)time);
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}
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/// <summary>
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/// Finds a timing control point that starts at precisely the same time (within timing tolerance).
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/// </summary>
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/// <param name="timingPoints">The collection of timing points to search.</param>
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/// <param name="time">The time to match against.</param>
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/// <returns>The exact matching timing control point, or null if none found.</returns>
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public static TimingControlPoint? FindExactMatchingTimingPoint(IEnumerable<TimingControlPoint> timingPoints, double time)
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{
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return timingPoints.FirstOrDefault(tp => Precision.AlmostEquals(tp.Time, time, TIME_OFFSET_TOLERANCE_MS));
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}
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}
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}
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