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osu-lazer/osu.Game.Tests/Visual
Dean Herbert 667125a184
Fix ModSelectOverlay tests failing due to asynchronous loading (#5104)
Fix ModSelectOverlay tests failing due to asynchronous loading

Co-authored-by: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com>
2019-06-21 22:24:11 +09:00
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Background Move ArchiveModelManager import process to async flow 2019-06-10 13:42:22 +09:00
Components Update TrackVirtual consumption 2019-05-29 16:43:27 +09:00
Editor Update with further framework-side changes 2019-06-04 11:04:28 +09:00
Gameplay Prevent non-combo affecting judgements from triggering sudden death 2019-06-21 14:29:16 +09:00
Menus Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
Multiplayer Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
Online Add back missing test scene 2019-06-21 15:32:06 +09:00
Settings Update test case for dynamic compilation and corret naming 2019-06-21 13:33:51 +09:00
SongSelect Remove test which is failing due to magic numbers 2019-06-18 18:31:42 +09:00
UserInterface Fix ModSelectOverlay tests failing due to asynchronous loading 2019-06-21 17:51:25 +09:00
TestSceneOsuGame.cs Merge remote-tracking branch 'origin/master' into rename_test_case 2019-05-15 15:52:06 +09:00
TestSceneOsuScreenStack.cs Fix usages of SpriteText (instead of OsuSpriteText) 2019-05-21 14:13:52 +09:00