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osu-lazer/osu.Game/Overlays/Options/General/LanguageOptions.cs
Dean Herbert cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00

33 lines
1.0 KiB
C#

using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Options.General
{
public class LanguageOptions : OptionsSubsection
{
protected override string Header => "Language";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SpriteText { Text = "TODO: Dropdown" },
new CheckBoxOption
{
LabelText = "Prefer metadata in original language",
Bindable = config.GetBindable<bool>(OsuConfig.ShowUnicode)
},
new CheckBoxOption
{
LabelText = "Use alternative font for chat display",
Bindable = config.GetBindable<bool>(OsuConfig.AlternativeChatFont)
},
};
}
}
}