using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Allocation; using osu.Game.Configuration; namespace osu.Game.Overlays.Options.General { public class LanguageOptions : OptionsSubsection { protected override string Header => "Language"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SpriteText { Text = "TODO: Dropdown" }, new CheckBoxOption { LabelText = "Prefer metadata in original language", Bindable = config.GetBindable(OsuConfig.ShowUnicode) }, new CheckBoxOption { LabelText = "Use alternative font for chat display", Bindable = config.GetBindable(OsuConfig.AlternativeChatFont) }, }; } } }