.. |
Audio
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Fix audio preview buttons not correctly handling load failure states
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2019-05-23 12:07:49 +09:00 |
Beatmaps
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Fix failures with a null-model
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2019-05-23 17:01:22 +09:00 |
Configuration
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Store databased settings based on string keys rather than ints
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2019-05-27 01:53:49 +09:00 |
Database
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Allow Delete and Undelete operations to run silently when needed
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2019-05-09 15:15:02 +09:00 |
Graphics
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Merge remote-tracking branch 'Joehuu/master' into changelog-overlay
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2019-05-31 12:28:28 +09:00 |
Input
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Apply more missed cases
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2019-04-01 12:44:46 +09:00 |
IO
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Apply newline additions
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2019-04-01 12:16:32 +09:00 |
IPC
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
Migrations
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Store databased settings based on string keys rather than ints
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2019-05-27 01:53:49 +09:00 |
Online
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Use a constant for lazer variables
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2019-06-03 13:16:05 +09:00 |
Overlays
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Use a constant for lazer variables
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2019-06-03 13:16:05 +09:00 |
Properties
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Merge branch 'master' into correct-preview-loop
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2019-01-31 10:53:09 +01:00 |
Replays
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
Rulesets
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Use Precision.AlmostBigger
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2019-05-12 09:02:22 -04:00 |
Scoring
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Add proper co-dependent beatmap/score deletion via events
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2019-05-09 15:15:28 +09:00 |
Screens
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Prevent idle state from being updated incorrectly
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2019-05-31 14:06:18 +09:00 |
Skinning
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Fix CI issues
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2019-05-12 22:53:12 +09:00 |
Storyboards
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Reduce unnecessary allocations
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2019-05-14 13:04:49 +09:00 |
Tests
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Fix some missed instances of TestCase
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2019-05-15 18:32:29 +09:00 |
Users
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Move TooltipText to OsuClickableContainer
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2019-05-21 13:51:38 +09:00 |
Utils
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Fix stuck r# inspection
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2019-03-08 12:16:12 +09:00 |
osu!.res
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And then everything became one
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2017-09-19 16:06:58 +09:00 |
osu.Game.csproj
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Update framework
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2019-05-23 17:55:18 +09:00 |
OsuGame.cs
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Fix overlay group + depth
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2019-05-31 13:23:50 +09:00 |
OsuGameBase.cs
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Use a constant for lazer variables
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2019-06-03 13:16:05 +09:00 |