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Checks
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Implement automatic break period generation
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2024-06-19 10:22:06 +02:00 |
Tools
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Use new icons in editor
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2023-12-27 17:42:18 +01:00 |
BeatmapVerifier.cs
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Add checks for audio formats
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2024-04-16 06:15:21 -03:00 |
BeatmapVerifierContext.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ComposerDistanceSnapProvider.cs
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Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust
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2024-05-02 14:11:44 +02:00 |
DrawableEditorRulesetWrapper.cs
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Revert "Keep editor in frame stable mode when possible"
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2024-01-14 09:10:39 +01:00 |
EditorTimestampParser.cs
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Simplify parsing code
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2023-11-20 21:57:12 +09:00 |
EditorToolboxGroup.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ExpandableButton.cs
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
ExpandingToolboxContainer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HitObjectComposer.cs
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Merge branch 'master' into timeline-drag-selection-crash
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2024-06-20 15:16:10 +09:00 |
HitObjectSelectionBlueprint.cs
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add collection of selection points.
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2023-01-18 21:34:23 +01:00 |
IBeatmapVerifier.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IBeatSnapProvider.cs
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Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap
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2022-12-02 17:57:15 +09:00 |
IDistanceSnapProvider.cs
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Remove DistancedHitObjectComposer inheritance from osu! composer
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2023-10-19 11:46:30 +02:00 |
IPositionSnapProvider.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
PlacementBlueprint.cs
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Fix slider blueprint placement when ending placement outside the playfield
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2023-07-11 17:29:53 +09:00 |
ScrollingHitObjectComposer.cs
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Reload scrolling composer on control point changes
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2024-06-11 12:01:35 +02:00 |
SelectionBlueprint.cs
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Fix some new nullable inspections
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2023-10-30 15:10:10 +09:00 |
SnapResult.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SnapType.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |